Download Enterprise Games: Using Game Mechanics to Build a Better by Michael Hugos PDF

By Michael Hugos

Games and video game mechanics supply as strong a version for organizing wisdom and inventive paintings because the meeting line as soon as did for organizing business and repetitive paintings. As current economies falter, we’re studying that previous notions of commercial potency and top-down command and regulate of work now not paintings. company video games issues to a manner out of the issues we’re facing.

Game mechanics supply a strong set of field-tested thoughts for organizing, motivating and dealing with paintings in addition to play. those suggestions cross a long way past simply giving employees a smiley face for generating extra widgets. Michael Hugos presents real-world case experiences from his personal adventure and that of alternative company executives and marketers to teach how the merger of video games and company operations can bring common prosperity for the real-time financial system we now dwell in.

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Extra info for Enterprise Games: Using Game Mechanics to Build a Better Business

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But a game by any other name is still a game. | Feedback in the Real-Time Economy (Why Games Matter) 19 The Red Cup System provided the widespread, relatively real-time transparency needed to set up an effective feedback loop that guided our actions. When everybody in all the different companies involved in the red cup supply chain could see what was happening day by day, we could all figure out what to do without waiting to be told by a small group of experts. We could collaborate, reach consensus, and take action.

He looked at it for a moment and then looked at me and asked if I now understood what the job was like and what a new sales system could do to make his people more productive. I said I did. During the day, as I cycled through the activities involved in the job, I began to see them as a game. That gave me a framework to understand the big picture. The goal of the game was to sell as much as possible at as good a profit margin as possible. And to achieve this goal, there were rules that defined skills to develop, resources to use, and actions to take.

Reduced excess inventory and stock-outs and increased profitability for all. Transparency creates peer group dynamic and desire to perform. Figure 2-4. Key performance indicator (KPI) scorecards |3 Feedback Systems Drive Business Agility A game is a powerful way to produce the collaborative problem-solving behavior needed to handle a challenge like the Red Cup problem described in Chapter 2. Situations where collaboration and coordination between different people or organizations is needed can benefit from the introduction of a well-designed game.

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